Nathaniel Westveer NUK The VFX industry is in constant flux, and artists see a growing need to develop a wider scope of CG skills and be prepared to deal with a variety of VFX challenges. Taught by Emmy and VES award winning supervisor Eran Dinur, the course addresses this need by treating different tasks — compositing, modeling, lighting and matte painting — as one continuous process. Eran Dinur NUK Digital Matte Painting Techniques III Ludovic Iochem returns for a new course to keep sharing digital matte painting and environment tips and techniques on a bigger project, from the matchmove, to the compositing of the CG Environment.
In this new course, we'll push the technique to the 2. This is the third part in our series on digital matte painting by Iochem. Ludovic Iochem DMP Python for NUKE and Gizmology Python is a programming language whose design philosophy emphasizes code readability allowing you to work faster and to integrate Nuke operations more effectively.
A must-know subject for hight level Nuke artists, such as compositors, digital matte painters, technical directors, roto and prep artists.
You can learn to use Python and see almost immediate improvements in productivity. Professor Victor Perez has designed this course to provide you with the knowledge to read, manipulate or write your Python scripts, execute your own operations in the Nuke environment, manipulate and customize the Nuke GUI, and the most important, give you the keys to allow you to improve your Python skills by your own research and development.
Painting and Reconstruction Techniques with NUKE X Removals and digital matte painting fundamentals are essential skills for a compositor, but mastering these techniques requires a high level of technical understanding in order to facilitate the work, increase the speed and improve the results.
Professor Victor Perez has designed this course to show you the hard craft of painting and removing elements from a shot in a simple still technically advanced way.
Advanced Matte Painting For this advanced course, profs Ludovic Iochem and Nick Marshall will be working through one of the main reveal shots in the short film The Last Chick , where our female lead finds herself in a deserted Mexico City. In our hero shot, she walks out onto her balcony overlooking the city and as the camera moves past her we see a city void of people.
Ludovic Iochem NUK Production Nuke Finishing In this advanced level NUKE course, members explore what it takes to truly take a shot to final, from a film visual effects perspective. Professor Alex Fry, fresh off his stint as lead compositor at Animal Logic for The Great Gatsby, works through several scenes of a recent independent project and show advanced techniques for getting great composites in NUKE.
Many artists are under the impression that getting a shot to final relies merely on technical correctness and creative polish. While those are obviously two major factors, an often-overlooked influenced can be the most critical: the client. And by client that could be a paying client or -- at a facility -- the person the artist is working for: a sequence supervisor, vfx supervisor, director, or even the studio. The reality is that finalling a shot isn't really about any particular skill, but rather responding to feedback correctly and giving people up the chain what they want.
Alex Fry NUK Introduction to NUKE Taught by Tahl Niran, this course will cover all of the basic tools and techniques you need to get up and running with the latest version of The Foundry's NUKE as well as give you a good solid foundation in how to composite live action footage, CG renders and even work with cameras and objects from your 3D application.
Designed as a guide for people with little or no experience using the application, a good understanding of photoshop, after effects or similar application is recommended.
NUKE and Digital Environments Taught by Emmy and VES award-winning artist Eran Dinur, this course stems from the belief that compositors should not only be able to seamlessly incorporate CG elements into photographic environments, but also have a real understanding of matte painting techniques as well as the ability to create 3D elements, particles and simulations. The pivot of this course will be Nuke compositing, with an emphasis on environment integration, color, depth and light.
We will strive to achieve photo-realism through plate matching and studying 2D imagery as three-dimensional environments. We will explore different Nuke techniques for lighting, volumetrics, atmospherics, reflections, adding grime and dirt and breaking up the "CG look". Class 6 Compositing Environment pipelines. In this class we will go over how to use the Make Comp function in the timeline. Class 7 Compositing Environment pipelines part 02 In this class we continue to go deeper into the Compositing Environment.
In this class we go over the Tagging system, make custom Tags with custom Icons. We will also talk about how to use the Text Soft Effect to create slate information and we will talk about a possible workflow to use titles and logos in Nuke Studio even do there is no Alpha channel support in the timeline yet.
Class 9 Tips and Tricks from production. Our new intermediate course, taught by Andrew Lowell, will guide you through the latest destruction processes and workflows using Houdini and Bullet. Prof profile: Amid Rajabi An interview with Iranian vfx artist Amid Rajabi, who leads several courses for us here at fxphd. New course: Introduction to Silhouette and Paint, Part 2 This course, taught by Katie Morris, consists of seven classes with four diverse and complex shots that explore various manual and procedural painting techniques and workflows.
Free tip: Warren Eagles covers grading skin in Resolve 17 In this free video tutorial, experienced colorist Warren Eagles covers some of his thoughts and favorite techniques regarding color correcting skin.
New course: Modelling Photoreal Vehicles in Maya Learn the concepts of creating a highly detailed hard surface vehicle model from scratch. New course: Guerrilla Nuke Compositing: War Camp Project The course covers work done as part of post production for the 12 episode Russian TV series Wings of the Empire , including compositing of the 3D tents and projecting textures on proxy geometry that is built from scratch inside Nuke. New course: Rendering Foundations for Houdini and Karma Our latest release, taught by Niall Flinn, provides a comprehensive introduction to rendering in Houdini, with a focus on FX simulations, such as rigid bodies, particles and volumes.
New course: Introduction to ZBrush Learn how ZBrush can be fun and simple to use with this course covering the features, brushes and tools you need to know to express your creativity.
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