The world is in your hand game




















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Compared to its Alternate Universe counterpart , The World focuses on close range combat, having two barrages and a Stand Jump for extra mobility with some slight range capabilities with its knife throw. The World's main ability - to stop time - is a major advantage of The World as there are only a limited amount of stands that can move within stopped time.

Furthermore, Road Roller is a heavily punishable attack when used incorrectly, allowing to put the user in a bad position if it misses. LMB - Punch: This short move with a short cooldown deals 8.

E - Stand Barrage: The World unleashes a powerful and fast barrage. R - Stand Barrage Finisher: The World releases a very powerful punch that is able to break through blocks and ragdoll your victims. T - Throw Knives: The World throws a single knife in the direction of its user's cursor.

At the final upgrade of this move, three knives are thrown. This move can be blocked, but only 4 times before the block is broken at Max Sturdiness. This stuns enemies. G - Road Roller: TW's user jumps high into the sky, bringing a steamroller down with them, slamming it down where they were previously standing. This move deals close to 70 damage. This move bypass block and ragdolls opponents 25 on impact, 0.

Y - Kick Barrage: The World throws a flurry of kicks forth at his target which finishes with a strong kick that is very fast and powerful. This ability can be perfect blocked at the start, but if you're late it will be a guaranteed barrage.

X - Stand Jump: The World does a huge leap forward, allowing you to climb buildings, as well as run away.



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